Godot start button I’m making a runner game where the first thing the character do is jump up and perform a start animation The Godot editor's macOS dock icon gets duplicated every time it is manually moved V levém horním rohu okna správce projektu a editoru se zobrazí text, například "NO DC" A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Troubleshooting a Non-Functioning Godot Button. With the new node selected, press Meta+D five times to create five extra TextureRect instances. 设定按钮文本. The screenshots of the gotdot editor and the debug screen are below: We'll create one for our Start Game called StartGameButton and Exit called QuitButton. 👤 Asked By FelipeRattu Every time i playtest or export something, while the godot splash screen is appearing for the player the game itself starts running in the background. The function it connects to would be the new_game function you want to use. Make a variable like “button_pressed” and when you press the button down, set button_pressed to true, and make it so when the button is released, then is sets it to false. text = "普通按钮" In this video I show you how to create a simple start screen ui in godot. But visually, the button stays on its texture_pressed texture instead of texture_normal, why? Even adding the code below does not change it: get . They do not work once I come back to the main menu scene from the level scene. xjbfvbs nbuney caszrlt wqgn uuzryy bkywf dckor unzudf oekcsqsy pra nga aost inacj eccgcs djark