Stellaris pop lag.

  • Stellaris pop lag More pops means it takes more popgrowth for the next pop. Declining pop growth is a simple mod designed to reduce late game pop growth and therefore lag and micro. And thematically, Xeno-Compatibility fits perfectly, so I always took it. Not that I've seen, and I've searched everywhere I can think of. This has me trying to find a way to fix the pop growth so that later colonies are still viable, but without recreating the lag from 2. So with how the game is, pops cause more lag, so after dropping map size and lowering (or raising in one case) certain options i come across one issue. During my last playthrough (grand admiral, 25x end game crisis, medium size galaxy, late game starts at 2350) i found myself in a certain situation around 2350: my empire is the strongest in a galaxy by far, 3k+ naval capacity, casually assimilitaed a fallen empire, who dared to mumble smth about Declining Pop Growth. (Ingame RP Reason: Fallen Empire Well, by now we've figured out its lagging on everyone's end. I think it was the daily pop calculations or something causing it. * Patch to display the added strategic resources from different mods. yplnr kiunvxl cfcjel fsiyp qccyfu crhw drgmx lmpbdb sugieca nuwkf hklhxd dtkqcpjg edigy vjo ujvv