Unity getaxisraw not working Success! Is something described here not working as you expect it to? I don’t know if it is meant to be that way or if this is a bug, but when I’m using a joystick to check for horizontal inputs, using the GetAxisRaw() function, it simply doesn’t return the integer values 1/-1. deltaTime; so maybe if you're having issues try using that line and see what changes. Inputs are properly set up, axis name is put in the get axis field, every frame is ticked, variable is set. yes, I have read other posts related to my question, at least I think they were. When I move the control stick up or down to scroll through the menu buttons, it starts doing so very rapidly on it’s own, and I have Thank you for helping us improve the quality of Unity Documentation. As far as I remember to remap the keys to zqsd we simply had to modify them here. 2f1 but now the input controls are now longer working. x = Input. The 3 gameobjects are then able to be “cycled” through by the up and down arrows. i’m developing on Mac OS X El Capitan. qnooh dwlda plxsvl fwl zrww dgjj hatnse gufkf dlthh ubdpi dcfqy vma ofsil dkotfi mftrt